See also:
Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.
Downbeat. The first measure of the bar, or (in more a free context) a moment when players start to improvise together.
Downtime. A situation during the game when a player is not engaged in play.
Elegant Game. A game that has a relatively low amount of rules for what it does.
Emergence. A phenomenon when qualities of the entity are not due to qualities of its parts but as the result of interactions between them.
End Condition. A rule by which the game ends.
Event (musical event). "Anything" in music terms — a unit of music at any given scale of consideration.
Extended technique. Any unusual way of producing sounds with your instruments or voice.
Facilitator. A person who helps a group to work together.
Fighting. A situation during the game when Players exchange actions to establish a winner over an objective.
Flow. Disambiguation: both cognitive flow and gameplay flow are relevant for our wiki and should have a glossary entry.
Found sound. Music material that was not produced by an instrument or vocals.
Free Improvisation. [in one of the understandings it's] a synonym for non-idiomatic music
FROMG. The First Rule Of Music Games: "The main aim of playing a music game is to play good music".
Gameplay flow. The quality of gameplay based on interactions between its consecutive stages.
Gamer (role). other name for a: Player
GDQ. Games Done Quick, a charity event about speedrunning.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
GM. Game Master
Goals. Goals are aims for the player, usually established by rules, they differentiate games from other types of play.
Hambone. A name for body percussion in African and American context.
HSPR55 | |
HSSR51 | |
HSSR56 | |
HSTPR41 | |
HSTROJ52 | |
HSWR54 | |
HSWR57 | |
I Found This Sound For You | |
I Will be Back in Ten Minutes | |
If Eyes Could Kill | |
In Unison | looking for unison event |
Independent Clap | |
Inomushigorogoro | |
Inspiriodical | get inspired by a headline |
Into The Labirynth App | |
Into the Labyrinth | steer by sound |
Into The Labyrinth, lvl 1 | includes an app for solo tries |
Into The Labyrinth Solo | |
I've Seen You | |
Jeu Des Moutons | a variation over Les Moutons de Panurge piece |
JHBBCOR130 | |
JNWWR37 | winning word rite |
JTDR82 | |
Keychange Game | roll dice to change key |
Leading And Guiding | following sound |
Leading by a Sound | leading sound (extension) |
LH158 Set Strategy Rite | matching or opposing rite |
LH159 Pop Rite | dance not to a song |
LH160 Green Rite | |
LHU84 | |
Lighting Piece | |
Loop Cycle | enter, follow, join, leave — an algorithm |
Lummi sticks | |
Lying Ceremony | |
Magic Music | direct the action by the volume of music |
Make Way | moving over the image cards to avoid others |
Marco Van Basten | |
Mating Game | animal pairs group chaos |
MC10 | |
MC11 | |
MC12 | |
MC9 | |
MCAvMOSS&AFvMcC&OR70 | |
MCICR60 | |
MCTR:A134 | |
ME182 | |
Mechanical Fluxconcert | |
Melody-Go-Round | passing short melodies in rhythm |
MNBBSSR50 | |
Modulo Game | math results in changing length of entries |
Mood Guessing | many moods at once |
Motive | calling and responding to composed motives on cards |
Movement for Ears | ideas for interpreting physical movement |
Movement for Ears / Rumble Ball / Body Conductor | |
Moving Reeds | |
Moving Sound Bath | |
MPEPR144 | |
MPIR106 | entry queue rite |
MPIR106 | |
MPJR143 | |
MPNR21 | exceed your neighbour rite |
MPPAYPR46 | |
MPR109 | split time rite |
MPSACR142 | antiphonal singing rite |
MSCR108 | conversation rite |
MSIR105 | |
MSIR96 | |
MSIR97 | |
Mud Drop | |
Musical Brouhaha | find your teammates by sound |
Musical Chairs | a parlor classic in the most musical form |
Musical Dixit | an adaptation of a board game played with images |
Musical Tetris | fitting your sounds between others |
Musical Tetris, lvl 1 | simple game based on rhythm and musical skill available also to non-musicians |
Mutual Prescriptions series | CBN's piece about range of parameters |
Names & Body Percussion | names loop warm-up |
Names on a Pulse | |
Names with a Ball | |
Nightlife of Machines | conducting results in changing length of entries |
North Korean Writing | |
Nothing | |
Offbeat Metronome | |
One Round Together | moving over the image cards to stay together |
Opus 1 (J. Curtis) | |
Opus 25 (E. Andersen) | object and system event |
Opus 27 (E. Andersen) | long violin tone event |
Orchestra of the Junkyard | found sound workshop |
Organic Music | breathing in rhythm event |
Pass the Clap Extension | |
Pass the Sound | miming and sounding, pair by pair |
Patch Exchange | playing on an unfamiliar instrument |
PD31 | |
PDIR29 | |
PDIR3 | random quarter line-up rite |
PDPTR30 | |
Penguins in The Cold | |
Perception 4 | a very quiet duet |
Personal Postcards | postcards workshop |
Phrase Dealer | deal short phrases and keep players attentive |
Piece for Any Number of Vocalists | concurrent independent songs |
PIIRNO100 | |
PIIRNT99 | |
Playing the Gallery | |
Plug! | |
Polyfill | dropping a fill-in after a your polymeters coincide |
Possible Flux Performance or Postfluxgame | letting the balloon go event |
Postcode Percussion | generating rhythms from postcodes |
Prelude (NJP) | |
Progressions | from one chord to another |
Proposition | |
P-S-Rock | guessing, counting, playing three moods |
Pythagorean Tree Choir | |
Quotas | prescribed amounts of notes |
Rainbow No.1 for Orchestra | |
Rainbow No.2 for Orchestra | amateurish major scale event |
Random score (horizontal) | |
Rattlers | |
Rhythm Ball | sport with drums |
Rhythmic Breathing | pulsed breathing warm-up |
Riff Jamming | rhythmical layers |
Riff-Raff! | |
Room Score | pointing to places |
Rotary Jam | switching duos |
RSIRNT101 | reading by the candle rite |
RSRIV137 | |
Rubber Kip | a quick fun shouting warm-up |
Run | |
Running Cues | making the conductor moving to reach players with cues |
Sanitas No.35 | |
Sea-game game | based on CBN's parameter piece |
Shadow Piece | |
Shogi Composition | graphic score creative process |
Shuffled Cues | conductor has limited options of cueing the players |
Signals Game | rhythm from gestures |
Silent Concerto | cooperating on a composition without talking |
Six Stroke Phase | learning polymeters process |
Slapdash! | |
Snippets | a very short fragment of music for inspiration |
Solo for Conductor | |
Sonar! | |
Song Association (game/mechanic) | find a song with a given word and perform it (+variants) |
Song of Uncertain Length | bottle balancing |
Song Performance (game/mechanic) | sing a song with obstacles |
Song Recognition (game/mechanic) | |
Sound Collage Game Board | a board with graphic prompts to traverse |
Soundtrack! | illustrate a narrative |
SS153 Fire Comes From Heaven | |
SS154 Before coming to a place wipe your feet | |
SS155 Willy Nilly | fun sounds orated rite |
SS173 Txt Rite | |
Staircase | solos limited by note numbers |
Stamp Clap Name | learning names on a pulse |
Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
Step In / The Echoing Well | shout into the well warm-up |
Stones | from: Christian Wolff, Prose Collection (1968) |
Stones | stones found sound workshop |
Supersound! | coming up with new sounds |
Symphony No.3, Fluxversion 1 | falling of chairs event |
SyndaKit | many pre-composed phrases interacting |
Ten Arrangements for Five Performers | a single arrangement |
Textmusic 3 | CBN's cards piece from 1975 |
Textures | X-tech accompaniment |
The Audition | judged competition in subgroups |
The Audition | |
The Birth of Music | memorization and improvisation workshop |
The Condensed Sound Bath | |
The Freemasons | mysteriously stylized conducting exchange |
The Freemasons | |
The Impersonator | famous person musically illustrated |
The Impersonator | |
The Ping Pong Ball | reactions to imagined object warm-up |
The Rhythm Mill | move rhythm around the body warm-up |
The Snake | guided gestures and sounds |
The Songwriter's Notebook | a solitaire about/for making a song |
The Tear and Fold | paper inspirations workshop |
The Yell | sound texture in a grid |
Theatrical Vocal Warmup | |
There’s Music in My Shoes | |
This Instrument is Not What it Seems | faking one instrument with another |
Three-note Jam | start from a narrow pitch set |
TM40 | |
TMCR39 | playing 'good' or 'bad' sounds depending on a card |
TMSR86 | |
TMTTR38 | |
Tortoise! | |
Trace | |
Trading Fours Battle | judged percussive exchanges |
Transforming Breath to Sound | |
Travel Routes | using a map for reading music |
Trigger Cards | Cards that trigger events |
Tuning in | from dissonance to consonance |
Two-chord Jam | improvising to two random chords |
Two-chord Jam / Six-note Jam | |
Two-headed Soloist | improvise a melody one note at a time |
Untangle Knot | |
Vocal Band | circlesongs process |
Volume Waves | emergent structures from adjusting your volume to other players |
Waking Up Australia | rhythmic warm-up with a loud stomp |
Walking Score | objects for musical ideas workshop |
What You Hear Is What You Get (To Do) | closely following the soloist |
Where Are We? | guessing the soundscape |
Who Started It? | guessing the leader of the group improvisation |
Who Where What Why | |
Whoop Event | run around and yell event |
Winking Murderer: The Musical | a classic children games adapted to sounds |
You Made Your Bed | mixing unknown samples |
Zen Vaudeville | shoe tapping event |
Zip Zap Zop | spatial reactions warm-up |
Zombie Massage |