See also:
Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Many games might be adapted to voices, but unfortunately often games loose their balance when voices and instruments are combined.
Dimension. An aspect applicable to a single sound and continuous.
Downbeat. The first measure of the bar, or (in a more free context) a moment when players start to improvise together.
Downtime. A situation during the game when a player is not engaged in play.
EC. [The] Exquisite Corpse, an abbreviation for the most famous surrealist game
Elegant Game. A game that has a relatively low amount of rules for what it does.
Emergence. A phenomenon when thing's qualities are not due to any qualities of its parts but result from interactions between the parts.
End Condition. A rule by which the game ends.
Event (musical event). "Anything" that can happen — (in our case) a unit of music at any given scale of consideration.
Extended technique. Any unusual way of producing sounds with your instruments or voice.
Facilitator. A person who helps a group to work together.
Fighting. A situation during the game when Players exchange actions to establish a winner over an objective.
Flow. disambiguation: Both cognitive flow and gameplay flow are relevant for our wiki.
Found sound. Music material that was not produced by an instrument or vocals.
Free Improvisation. [in one of the understandings it's] a synonym for non-idiomatic music
FROMG. The First Rule Of Music Games: "The main aim of playing a music game is to play good music".
Game piece. Another name for a music game.
Gameplay flow. The quality of gameplay based on interactions between its consecutive stages.
Gamer (role). other name for a: Player
GDQ. Games Done Quick, a charity event about speedrunning.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
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HMSBR45 | |
HMSCR104 / Commentary Rite | commentary rite |
HMSIR43 | |
HMSIR44 | |
HMSIR5 | reflective rite |
HMSSB141 | |
HMSSR94 | |
HMSUR103 / Unknown Rite | spreading a secret plan rite |
HMSVR48 | "vodka rite" |
Homage to Nils Harbo | |
Houdini Exercise | |
How to Teach a Canon | |
HS58 | |
HSBR34 | |
HSDN01 / Drum No 1 | drum pulse rite |
HSDNT152 | |
HSIR8 | |
HSIRNF28 | |
HSIRNT13 | |
HSIRNT14 | |
HSOR53 | |
HSOR59 | |
HSPR55 | |
HSSR51 | |
HSSR56 (Shaving Rite) | |
HSTPR41 | |
HSTROJ52 | |
HSWR54 | |
HSWR57 | |
I Found This Sound For You | |
I Will be Back in Ten Minutes | |
If Eyes Could Kill | |
If-Then | |
In Unison (E. Williams) | looking for unison event |
Independent Clap | |
Inomushigorogoro | |
Inspiriodical | get inspired by a headline |
Instant Coffee (Black) | |
Instant Coffee (White) | |
Instant Composition | |
Instrument-Storm | |
Interdependence | |
Into The Labirynth App | |
Into the Labyrinth | steer by sound |
Into The Labyrinth, lvl 1 | includes an app for solo tries |
Into The Labyrinth Solo | |
I've Seen You | |
Jeu Des Moutons | a variation over Les Moutons de Panurge piece |
JHBBCOR130 | |
JNWWR37 / Winning Word Rite | winning word rite |
JTDR82 | |
Keychange Game | roll dice to change key |
Know What You Are Doing | |
Leading And Guiding | following sound |
Leading by a Sound | leading sound (extension) |
LH158 Set Strategy Rite | matching or opposing rite |
LH159 Pop Rite | dance not to a song |
LH160 Green Rite | |
LHU84 | |
Lighting Piece | |
Listening To Recording | |
Listening To Surroundings | |
Little Parameter Exercise | |
Live Music / The stave game | walking on five lines |
Loop Cycle | enter, follow, join, leave — an algorithm |
Lummi sticks | |
Lying Ceremony | |
Magic Music | direct the action by the volume of music |
Make Way | moving over the image cards to avoid others |
Marco Van Basten | |
Maths for Music | a way of translating numbers to pitches |
Mating Game | animal pairs group chaos |
MC10 | |
MC11 | |
MC12 | |
MC9 | |
MCAvMOSS&AFvMcC&OR70 | |
MCICR60 | |
MCTR:A134 | |
ME182 | |
Mechanical Fluxconcert | |
Melody-Go-Round | passing short melodies in rhythm |
Miniatures | play many one-minute pieces |
MNBBSSR50 | |
Modulo Game | math results in changing length of entries |
Mood Guessing | many moods at once |
Motive | calling and responding to composed motives on cards |
Movement for Ears | ideas for interpreting physical movement |
Movement for Ears / Rumble Ball / Body Conductor | |
Moving Reeds | |
Moving Sound Bath | |
MPEPR144 | |
MPIR106 | entry queue rite |
MPIR106 | |
MPJR143 | |
MPNR21 (Night Rite) | exceed your neighbour rite |
MPPAYPR46 | |
MPR109 | split time rite |
MPSACR142 / Solo and Chorus Rite | antiphonal singing rite |
MSCR108 / Conversation Rite | following topics rite |
MSIR105 | |
MSIR96 | |
MSIR97 | |
Mud Drop | |
Multi-Exercise | |
Musical Bingo | a straightforward bingo adaptation |
Musical Brouhaha | find your teammates by sound |
Musical Chairs | a parlor classic in the most musical form |
Musical Dixit | an adaptation of a board game played with images |
Musical Tetris | fitting your sounds between others |
Musical Tetris, lvl 1 | simple game based on rhythm and musical skill available also to non-musicians |
Mutual Prescriptions series | CBN's piece about range of parameters |
Names & Body Percussion | names loop warm-up |
Names on a Pulse | |
Names with a Ball | |
Nightlife of Machines | conducting results in changing length of entries |
North Korean Writing | |
Nothing | |
Offbeat Metronome | a challenging practice method with a metronome |
Offbeat Metronome / Moving Click | |
One Into Another (for music) | an adaptation of one of surrealist games |
One Round Together | moving over the image cards to stay together |
Opus 1 (J. Curtis) | |
Opus 25 (E. Andersen) | object and system event |
Opus 27 (E. Andersen) | long violin tone event |
Orchestra of the Junkyard | found sound workshop |
Organic Music | breathing in rhythm event |
Parallel Tunes | improvise with verbal signals from all players |
Parameter Exercises | |
Pass the Clap Extension | |
Pass the Sound | miming and sounding, pair by pair |
Patch Exchange | playing on an unfamiliar instrument |
PD31 | |
PDIR29 | |
PDIR3 | random quarter line-up rite |
PDPTR30 | |
Penguins in The Cold | |
Perception 4 | a very quiet duet |
Personal Postcards | postcards workshop |
Phrase Dealer | deal short phrases and keep players attentive |
Piece for Any Number of Vocalists | concurrent independent songs |
PIIRNO100 | |
PIIRNT99 | |
Play For A Long Time | |
Playing the Gallery | |
Plug! | |
Polyfill | dropping a fill-in after a your polymeters coincide |
Possible Flux Performance or Postfluxgame | letting the balloon go event |
Postcode Percussion | generating rhythms from postcodes |
Prelude (NJP) | |
Progressions | from one chord to another |
Proposition | |
P-S-Rock | guessing, counting, playing three moods |
Psychogram | |
Pythagorean Tree Choir | |
Quotas | prescribed amounts of notes |
Rainbow No.1 for Orchestra | |
Rainbow No.2 for Orchestra | amateurish major scale event |
Random score (horizontal) | |
Rattlers | |
Reacting on unforeseen cue | |
Rhythm Ball | sport with drums |
Rhythmic Breathing | pulsed breathing warm-up |
Riff Jamming | rhythmical layers |
Riff-Raff! | |
Room Score | pointing to places |
Rotary Jam | switching duos |
Rounds | |
RSIRNT101 | reading by the candle rite |
RSRIV137 | |
Rubber Kip | a quick fun shouting warm-up |
Run | |
Running Cues | making the conductor moving to reach players with cues |
Sanitas No.35 | |
Scribble/Gibberish | |
Sea-game game | based on CBN's parameter piece |
Shadow Piece | |
Shogi Composition | graphic score creative process |
Shuffled Cues | conductor has limited options of cueing the players |
Signals Game | rhythm from gestures |
Silent Concerto | cooperating on a composition without talking |
Six Stroke Phase | learning polymeters process |
Slapdash! | |
Snippets | a very short fragment of music for inspiration |
Solo for Conductor | |
Sonar! | |
Song Association (game/mechanic) | find a song with a given word and perform it (+variants) |
Song of Uncertain Length | bottle balancing |
Song Performance (game/mechanic) | sing a song with obstacles |
Song Recognition (game/mechanic) | |
Sound Collage Game Board | a board with graphic prompts to traverse |
Soundtrack! | illustrate a narrative |
SS153 Fire Comes From Heaven | |
SS154 Before coming to a place wipe your feet | |
SS155 Willy Nilly | fun sounds orated rite |
SS173 Txt Rite | |
Staircase | solos limited by note numbers |
Stamp Clap Name | learning names on a pulse |
Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
Step In / The Echoing Well | shout into the well warm-up |
Stones | stones found sound workshop |
Stones (C. Wolff) | from: Christian Wolff, Prose Collection (1968) |
Supersound! | coming up with new sounds |
Symphony No.3, Fluxversion 1 | falling of chairs event |
SyndaKit | pre-composed phrases interacting |
Taximeter Exercise | |
Ten Arrangements for Five Performers | a single arrangement |
Textmusic 3 | CBN's cards piece from 1975 |
Textures | X-tech accompaniment |
The Audition | judged competition in subgroups |
The Audition | |
The Birth of Music | memorization and improvisation workshop |
The Condensed Sound Bath | |
The Freemasons | mysteriously stylized conducting exchange |
The Freemasons | |
The Impersonator | famous person musically illustrated |
The Impersonator | |
The Ping Pong Ball | reactions to imagined object warm-up |
The Rhythm Mill | move rhythm around the body warm-up |
The Siren's Song | |
The Snake | guided gestures and sounds |
The Songwriter's Notebook | a solitaire about/for making a song |
The Tear and Fold | paper inspirations workshop |
The Yell | sound texture in a grid |
Theatrical Vocal Warmup | |
There’s Music in My Shoes | |
Think of a note... | |
This Instrument is Not What it Seems | faking one instrument with another |
Three-note Jam | start from a narrow pitch set |
TM40 | |
TMCR39 / Cards Rite | playing 'good' or 'bad' sounds depending on a card |
TMSR86 | |
TMTTR38 | |
Tortoise! | |
Trace | |
Trading Fours Battle | judged percussive exchanges |
Transforming Breath to Sound | |
Travel Routes | using a map for reading music |
Trigger Cards | Cards that trigger events |
Tuning in | from dissonance to consonance |
Two Movements | |
Two-chord Jam | improvising to two random chords |
Two-chord Jam / Six-note Jam | |
Two-headed Soloist | improvise a melody one note at a time |
Uluk Rain Ritual | a micro-rpg framed as a ritual |
Untangle Knot | |
Variations on a Theme | story-to-music in five steps |
Vocal Band | circlesongs process |
Vocal Improvisation In A Circle | |
Voice Warm-Up |