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Glossary
Glossary box content
Glossary initial content
Graphics gallery
Hand Piece (With Memory Function)
How to "Games for Music"
How to Set Up a Music Game Meeting
Improvisational theatre and music games
Improvised Music - Open Scores
In the hut 2019 April
In the hut 2019 December
In the hut 2019 February
In the hut 2019 June
In the hut 2019 March I
In the hut 2019 March II
In the hut 2019 May
In the hut 2019 November
In the hut 2019 October
In the hut 2019 September
In the Hut 2020 February
In the hut 2020 January
In the hut 2020 March
Include: Flux subpage link
Indifference
Into the Labyrinth
J. Huizinga, Homo Ludens
J. Sharp, Works Of Game
Lawrence ‘Butch’ Morris
Links
Links editing
List All Pages
Listening
Loop Cycle
M. Pisaro, Writing, Music (fragment)
Manage Site
Math for Music Games
Melody-Go-Round
MfP Day of Improvisation
MfP Improvisation for All
MfP Live Your Music
MfP Live Your Music II
MfP Live Your Music III
MfP Syracuse Graduate Retreat
MLP Seminars at Kientalerhoff 2019
Mood Guessing
Movement for Ears
MPIR106
MRM – Music, Rhythm, Movement Facilitator Training
Mud Cavaliers
Music Gaming - theory bit (Caillois)

Games that might (or have to) be played in a common harmony context (traditionally Western).

First Rule Of Music Games. "The main aim of playing a music game is to play good music".
Open work. A work of art which is not fully determined by its author.
Yes And. Method of improvising when you accept everything that is played and do something with it.
Transition. Changing from one section of the work to another.
Fighting. A game mechanic that allows two or more Players to exchange actions to establish a winner.
Ludomusical dissonance. Situation when gaming incentives in a music game lead Players to play worse music.
Downtime. A situation during the game when a player is not engaged in play.
Constructor (role). Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Dimension. A scalable quality of the material.
Insert game. A game easy to be made a part of other musical structures.
Conductor (role). Participant that makes music without producing sounds directly.
Accompanist (role). Participant that plays music during the game but doesn’t have to follow the rules.
Judge. Participant that affects only the outcome of the game.
Player. Participant that takes full part in the game. One of the Roles.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
Co-optionality. A feature of a game — co-optional game may be played cooperationally and competitively during a single playthrough.
Agenda. The most general aim the player wants to achieve when entering a game.
Event. "Anything" in music terms — a unit of music at any given scale of consideration.
BCG. Basic Conducting Gestures, a set of gestures that are often used in music games.

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