See also:
Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.
OP. Overpowered [about a strategy or an element of the game]
Open work. A work of art which is not fully determined by its author.
Parameter. A basic quality of the musical material that might be changed without modifying the value of other parameters of the same material.
Pervasive Game. A game where the gaming experience blends with the real world.
Player (role). A participant that takes full part in the game. The most important player role.
Playtesting. Part of game development process where you check what the actual game experience is. Key phase of iterative design.
Preparation. See: instrument preparation.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Quarterbacking. Game design issue that occurs in cooperative board games when all decisions are taken by one player that is more skilled in the game than others.
Rhythm cards. Cards that show rhythmic cues.
Rhythm game. A game where actions must be performed to the rhythm.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
RPG. Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
Rule Cards. Cards that provide instruction to players (usually in text).
Segue. smooth transition
Skill ceiling. see: Learning curve
Skill floor. Minimum skill required to play the game. See: Learning curve
Soundpainting. A conducting system by Walter Thompson where cues have a form: "who, what, how, when".
Speedrun. Playing the game as fast as possible.
HSPR55 | |
HSSR51 | |
HSSR56 | |
HSTPR41 | |
HSTROJ52 | |
HSWR54 | |
HSWR57 | |
I Found This Sound For You | |
I Will be Back in Ten Minutes | |
If Eyes Could Kill | |
In Unison | looking for unison event |
Independent Clap | |
Inomushigorogoro | |
Inspiriodical | get inspired by a headline |
Into The Labirynth App | |
Into the Labyrinth | steer by sound |
Into The Labyrinth, lvl 1 | includes an app for solo tries |
Into The Labyrinth Solo | |
I've Seen You | |
Jeu Des Moutons | a variation over Les Moutons de Panurge piece |
JHBBCOR130 | |
JNWWR37 | winning word rite |
JTDR82 | |
Keychange Game | roll dice to change key |
Leading And Guiding | following sound |
Leading by a Sound | leading sound (extension) |
LH158 Set Strategy Rite | matching or opposing rite |
LH159 Pop Rite | dance not to a song |
LH160 Green Rite | |
LHU84 | |
Lighting Piece | |
Loop Cycle | enter, follow, join, leave — an algorithm |
Lummi sticks | |
Lying Ceremony | |
Magic Music | direct the action by the volume of music |
Make Way | moving over the image cards to avoid others |
Marco Van Basten | |
Mating Game | animal pairs group chaos |
MC10 | |
MC11 | |
MC12 | |
MC9 | |
MCAvMOSS&AFvMcC&OR70 | |
MCICR60 | |
MCTR:A134 | |
ME182 | |
Mechanical Fluxconcert | |
Melody-Go-Round | passing short melodies in rhythm |
MNBBSSR50 | |
Modulo Game | math results in changing length of entries |
Mood Guessing | many moods at once |
Motive | calling and responding to composed motives on cards |
Movement for Ears | ideas for interpreting physical movement |
Movement for Ears / Rumble Ball / Body Conductor | |
Moving Reeds | |
Moving Sound Bath | |
MPEPR144 | |
MPIR106 | entry queue rite |
MPIR106 | |
MPJR143 | |
MPNR21 | exceed your neighbour rite |
MPPAYPR46 | |
MPR109 | split time rite |
MPSACR142 | antiphonal singing rite |
MSCR108 | conversation rite |
MSIR105 | |
MSIR96 | |
MSIR97 | |
Mud Drop | |
Musical Brouhaha | find your teammates by sound |
Musical Chairs | a parlor classic in the most musical form |
Musical Dixit | an adaptation of a board game played with images |
Musical Tetris | fitting your sounds between others |
Musical Tetris, lvl 1 | simple game based on rhythm and musical skill available also to non-musicians |
Mutual Prescriptions series | CBN's piece about range of parameters |
Names & Body Percussion | names loop warm-up |
Names on a Pulse | |
Names with a Ball | |
Nightlife of Machines | conducting results in changing length of entries |
North Korean Writing | |
Nothing | |
Offbeat Metronome | |
One Round Together | moving over the image cards to stay together |
Opus 1 (J. Curtis) | |
Opus 25 (E. Andersen) | object and system event |
Opus 27 (E. Andersen) | long violin tone event |
Orchestra of the Junkyard | found sound workshop |
Organic Music | breathing in rhythm event |
Pass the Clap Extension | |
Pass the Sound | miming and sounding, pair by pair |
Patch Exchange | playing on an unfamiliar instrument |
PD31 | |
PDIR29 | |
PDIR3 | random quarter line-up rite |
PDPTR30 | |
Penguins in The Cold | |
Perception 4 | a very quiet duet |
Personal Postcards | postcards workshop |
Phrase Dealer | deal short phrases and keep players attentive |
Piece for Any Number of Vocalists | concurrent independent songs |
PIIRNO100 | |
PIIRNT99 | |
Playing the Gallery | |
Plug! | |
Polyfill | dropping a fill-in after a your polymeters coincide |
Possible Flux Performance or Postfluxgame | letting the balloon go event |
Postcode Percussion | generating rhythms from postcodes |
Prelude (NJP) | |
Progressions | from one chord to another |
Proposition | |
P-S-Rock | guessing, counting, playing three moods |
Pythagorean Tree Choir | |
Quotas | prescribed amounts of notes |
Rainbow No.1 for Orchestra | |
Rainbow No.2 for Orchestra | amateurish major scale event |
Random score (horizontal) | |
Rattlers | |
Rhythm Ball | sport with drums |
Rhythmic Breathing | pulsed breathing warm-up |
Riff Jamming | rhythmical layers |
Riff-Raff! | |
Room Score | pointing to places |
Rotary Jam | switching duos |
RSIRNT101 | reading by the candle rite |
RSRIV137 | |
Rubber Kip | a quick fun shouting warm-up |
Run | |
Running Cues | making the conductor moving to reach players with cues |
Sanitas No.35 | |
Sea-game game | based on CBN's parameter piece |
Shadow Piece | |
Shogi Composition | graphic score creative process |
Shuffled Cues | conductor has limited options of cueing the players |
Signals Game | rhythm from gestures |
Silent Concerto | cooperating on a composition without talking |
Six Stroke Phase | learning polymeters process |
Slapdash! | |
Snippets | a very short fragment of music for inspiration |
Solo for Conductor | |
Sonar! | |
Song Association (game/mechanic) | find a song with a given word and perform it (+variants) |
Song of Uncertain Length | bottle balancing |
Song Performance (game/mechanic) | sing a song with obstacles |
Song Recognition (game/mechanic) | |
Sound Collage Game Board | a board with graphic prompts to traverse |
Soundtrack! | illustrate a narrative |
SS153 Fire Comes From Heaven | |
SS154 Before coming to a place wipe your feet | |
SS155 Willy Nilly | fun sounds orated rite |
SS173 Txt Rite | |
Staircase | solos limited by note numbers |
Stamp Clap Name | learning names on a pulse |
Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
Step In / The Echoing Well | shout into the well warm-up |
Stones | from: Christian Wolff, Prose Collection (1968) |
Stones | stones found sound workshop |
Supersound! | coming up with new sounds |
Symphony No.3, Fluxversion 1 | falling of chairs event |
SyndaKit | many pre-composed phrases interacting |
Ten Arrangements for Five Performers | a single arrangement |
Textmusic 3 | CBN's cards piece from 1975 |
Textures | X-tech accompaniment |
The Audition | judged competition in subgroups |
The Audition | |
The Birth of Music | memorization and improvisation workshop |
The Condensed Sound Bath | |
The Freemasons | mysteriously stylized conducting exchange |
The Freemasons | |
The Impersonator | famous person musically illustrated |
The Impersonator | |
The Ping Pong Ball | reactions to imagined object warm-up |
The Rhythm Mill | move rhythm around the body warm-up |
The Snake | guided gestures and sounds |
The Songwriter's Notebook | a solitaire about/for making a song |
The Tear and Fold | paper inspirations workshop |
The Yell | sound texture in a grid |
Theatrical Vocal Warmup | |
There’s Music in My Shoes | |
This Instrument is Not What it Seems | faking one instrument with another |
Three-note Jam | start from a narrow pitch set |
TM40 | |
TMCR39 | playing 'good' or 'bad' sounds depending on a card |
TMSR86 | |
TMTTR38 | |
Tortoise! | |
Trace | |
Trading Fours Battle | judged percussive exchanges |
Transforming Breath to Sound | |
Travel Routes | using a map for reading music |
Trigger Cards | Cards that trigger events |
Tuning in | from dissonance to consonance |
Two-chord Jam | improvising to two random chords |
Two-chord Jam / Six-note Jam | |
Two-headed Soloist | improvise a melody one note at a time |
Untangle Knot | |
Vocal Band | circlesongs process |
Volume Waves | emergent structures from adjusting your volume to other players |
Waking Up Australia | rhythmic warm-up with a loud stomp |
Walking Score | objects for musical ideas workshop |
What You Hear Is What You Get (To Do) | closely following the soloist |
Where Are We? | guessing the soundscape |
Who Started It? | guessing the leader of the group improvisation |
Who Where What Why | |
Whoop Event | run around and yell event |
Winking Murderer: The Musical | a classic children games adapted to sounds |
You Made Your Bed | mixing unknown samples |
Zen Vaudeville | shoe tapping event |
Zip Zap Zop | spatial reactions warm-up |
Zombie Massage |