See also:
Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Many games might be adapted to voices, but unfortunately often games loose their balance when voices and instruments are combined.
Mechanic. A subsystem of the game that regulates interaction with a game state.
Music game. A set of rules that control players to create music.
Non-idiomatic music. The genre of "no genre" — free music.
Notation Cards. Cards with any type of musical notation (including but not limited to Western-classical) provided to players for performance.
NPC. Non-player character
OP. Overpowered [about a strategy or an element of the game]
Open work. A work of art which is not fully determined by its author.
Parameter. A basic quality of the musical material that might be changed without modifying the value of other parameters of the same material.
Pervasive Game. A game where the gaming experience blends with the real world.
Player (role). A participant that takes full part in the game. The most important player role.
Playtesting. Part of game development process where you check what the actual game experience is. Key phase of iterative design.
Preparation. See: instrument preparation.
Prompter (role). A participant that gives signals to change music without deciding about the direction of that change.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Quarterbacking. Quarterbacking is a game design issue that occurs in cooperative board games, when all decisions are taken by one player.
Rhythm cards. Cards that show rhythmic cues.
Rhythm game. A game where actions must be performed to the rhythm.
RNG. Random Number Generator, a technical method of providing chance results in computer programs.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
RPG. Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
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Volume Waves | emergent structures from adjusting your volume to other players |
Waking Up Australia | rhythmic warm-up with a loud stomp |
Walking Score | objects for musical ideas workshop |
What You Hear Is What You Get (To Do) | closely following the soloist |
Where Are We? | guessing the soundscape |
Who Started It? | guessing the leader of the group improvisation |
Who Where What Why | |
Whoop Event | run around and yell event |
Winking Murderer: The Musical | a classic children games adapted to sounds |
You Made Your Bed | mixing unknown samples |
Zen Vaudeville | shoe tapping event |
Zina's Circle | |
Zip Zap Zop | spatial reactions warm-up |
Zombie Massage |