See also:
Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Beware of frequent balance issues when voices and instruments are combined.
Rule Cards. Cards that provide instruction to players (usually in text).
Segue. smooth transition
Skill ceiling. see: Learning curve
Skill floor. Minimum skill required to play the game. See: Learning curve
Soundpainting. A conducting system by Walter Thompson where cues have a form: "who, what, how, when".
Speedrun. Playing the game as fast as possible.
Spike. a category of a player in psychographics, plays for the challenge
Stacking. An arrangement or a mechanic of there being more and more of something.
Tagging Out. A transition done when one player (usually of his or her own initiative) swaps in for another player.
Timmy. a category of a player in psychographics, plays for an unusual experience
Trading. When two musicians interchange their playing.
Transition. Changing from one section of the work to another.
Upgrade. Game mechanics of providing better possibilities to the player.
VGM. Video Game Music. Soundtracks of computer games.
Victory condition. A rule that decides who wins the game.
Warm-Up. A simple activity that improves engagement in complex ones
Win condition. Same as victory condition.
WR. World Record abbreviated
Xenochrony. Combining musical parts of very different rhythms.
XP. "Experience points" — gathered during some games to gain upgrades.
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| Vocal Band | circlesongs process |
| Vocal Band / Circlesongs | |
| Vocal Improvisation In A Circle | |
| Voice Warm-Up | |
| Volume Waves | emergent structures from adjusting your volume to other players |
| Waking Up Australia | rhythmic warm-up with a loud stomp |
| Walking Score | objects for musical ideas workshop |
| What You Hear Is What You Get (To Do) | closely following the soloist |
| Where Are We? | guessing the soundscape |
| Who Started It? | guessing the leader of the group improvisation |
| Who Where What Why | |
| Whoop Event | run around and yell event |
| Winking Murderer: The Musical | a classic children games adapted to sounds |
| You are a Being of Dirt and Dreams | a scenario for thoughts and sounds |
| You Made Your Bed | mixing unknown samples |
| Zen Vaudeville | shoe tapping event |
| Zina's Circle | |
| Zip Zap Zop | spatial reactions rhythmic warm-up |
| Zombie Massage |
