All Pieces by Tag

Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.

Accompanist (role). Participant that plays music during the game but doesn’t have to follow the rules.
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Agenda. The most general aim the player wants to achieve within a game.
Aleatoricism. Using chance in music-making.
AMAPFALAP. As much as possible from as little as possible.
AP. Actual Play is a type of RPG media, but in board gaming, the abbreviation is used for a design issue: Analysis Paralysis
Aspect. Any quality of musical material.
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.
BCG. Basic Conducting Gestures, a set of gestures that are often used in music games.
BGG. A common shorthand for Board Game Geek
Conductor (role). Participant that makes music without producing sounds directly.
Constellation. A line-up for a single performance of improvised music.
Constructor (role). Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Co-optionality. A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Cue cards. Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.
DAW. Digital Audio Workstation
Dealer. Another name for constructor, especially when operating on cards.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Dimension. An aspect applicable to a single sound and continuous.

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List of pages tagged with :

  1. 100 Yard Metronome Run
  2. 111. New As Old
  3. 112. Old As New
  4. 115. Vampires
  5. 12. Let a piece of gear guide the development of a piece of music
  6. 123. Bubbles
  7. 126. Cheesy
  8. 13. Bridge in 5/4
  9. #1336 Alternative Happy Birthday Song
  10. #1356 We missed talk like a pirate day!
  11. 137. Old-Time Electronica
  12. #1380 Shakespearean actors day!
  13. #1404 Your theme song
  14. #1475 Can’t You Hear Me Knocking?
  15. 15 Cards
  16. 15. Childhood Memories
  17. 15. Treat shuffle ratio as a dynamic parameter
  18. 16. sandpaper and dice
  19. 162. Then VS Now 👹 // Describe musically your hometown first as the child you were, then as you see it now
  20. 163. Layering Minutes After Midnight
  21. 169. Not A Fan // Write a piece in a style/genre you don't normally enjoy
  22. 17. Atlantis
  23. #1722 Your Commuting Sounds
  24. #1745 Fake airplane sounds
  25. 178. Invert the dynamics
  26. 18. relative prominence
  27. 18. the way a child sings – joyfully inaccurate, taking erratic turns, and like no one is listening
  28. 186. My Name
  29. 187. Three Strands
  30. 220 Yard Balloon Dash
  31. 221. Morning Music
  32. 23. Corporate
  33. 24. Rainbows and Unicorns
  34. 265. Replace all notes with rests and all rests with notes
  35. 274. Broken Sound
  36. 282. Berio's Bach
  37. 29. 11/16 Time Signature
  38. 291. Lantern Effect
  39. 30. Sound of Colors
  40. 3. the expanded glass harp / 497. Benjamin's Glass
  41. 310. From Memory
  42. 32. Summer Vibes
  43. 323. Music for Meditation
  44. 329. Different sounds for different note values
  45. 344. Careful Symmetries
  46. 375. Despite Yourself
  47. #3821 One Take Sound Story of Emergence With No Dialogue
  48. #3827 What was your Defining Moment?
  49. 384. Breath Beat
  50. 39. Channel the sadness.
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