Pieces by Tag

Agenda. The most general aim the player wants to achieve within a game.
Elegant Game. A game that has a relatively low amount of rules for what it does.
Event (musical event). "Anything" that can happen — (in our case) a unit of music at any given scale of consideration.
Flow. disambiguation: Both cognitive flow and gameplay flow are relevant for our wiki.
Heteronomous Music. Music with an external conflict introduced.
Improvisation rite. A rules-light improvisation setup.
Music game. A set of rules that control players to create music.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).

List of pages tagged with _need:decoration:

Perception 4 a very quiet duet
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