Pieces by Tag
acapella
algorithm
ambient
board
cards
classic
competitive
composers
cooperative
cooptional
dance
dice
dimensions
draw
easy
events
few
found
free-improv
gestures
guess
hard
high-mid
in-genre
insert
interpret
keyboard
kids
listen
loop
low-mid
many
memory
minimal
narrative
no-props
on-off
props
quick
random
rhythm
role-play
score
simple
solo
spatial
speeding-up
teams
timed
tonal
words
See also:
Agenda. The most general aim the player wants to achieve within a game.
Elegant Game. A game that has a relatively low amount of rules for what it does.
Event (musical event). "Anything" that can happen — (in our case) a unit of music at any given scale of consideration.
Flow. disambiguation: Both cognitive flow and gameplay flow are relevant for our wiki.
Heteronomous Music. Music with an external conflict introduced.
Improvisation rite. A rules-light improvisation setup.
Music game. A set of rules that control players to create music.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
List of pages tagged with _need:decoration:
Perception 4 | a very quiet duet |