See the explanation of tags or go to advanced tags.
Accompanist (role). Participant that plays music during the game but doesn’t have to follow the rules.
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Agenda. The most general aim the player wants to achieve within a game.
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.
BCG. Basic Conducting Gestures, a set of gestures that are often used in music games.
Conductor (role). Participant that makes music without producing sounds directly.
Constellation. A line-up for a single performance of improvised music.
Constructor (role). Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Co-optionality. A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Cue cards. Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Dimension. An aspect applicable to a single sound and continuous.
Downtime. A situation during the game when a player is not engaged in play.
Emergence. A phenomenon when qualities of the entity are not due to qualities of its parts but as the result of interactions between them.
End Condition. A rule by which the game ends.
Event (musical event). "Anything" in music terms — a unit of music at any given scale of consideration.
Extended technique. Any unusual way of producing sounds with your instruments or voice.
Facilitator. A person who helps a group to work together.
Fighting. A situation during the game when Players exchange actions to establish a winner over an objective.
List of pages tagged with _ready:
- 15 Cards
- 3-split
- A. Fleugelman (ed.), The New Games Book
- A. Williams, New Music and the Claims of Modernity
- About Plagiarism in Games
- Agents
- Alan Brett
- All Wiki Categories
- Animal Sounds
- Apocalypse
- Attack of the Rhythm Dancer
- Auki Podcast
- B. R. Simms, Music of the Twentieth Century
- B. Upton, The Aesthetic Of Play
- Balloon Stomp Legacy
- Bees
- Board Game Geek
- Board Game Mechanics for Music
- Bobby McFerrin
- Book Peripheries
- Bounce-the-sound
- C. Cardew (ed.), Nature Study Notes (full, 1969)
- Carl Bergstrøm-Nielsen
- CCQR133
- Christopher Hobbs
- Clara Marcos Tejedor
- CMH-CR135
- Composition Exercises (Tobias Reber)
- Conducting in Music Games
- Convergent Ostinato
- Cornelius Cardew
- D. Bloomfield, Games and Puzzles for the Musical
- D. Clarke, E. Clarke (eds.), Music And Consciousness
- Detta Danford
- Dice Contract
- Diced Events
- Disquiet Junto
- Djent Game
- Draw It Yourself
- E. Cubitt, Music Is Easy
- E. Schwartz, D. Godfrey, Music Since 1945
- Eiko Azuma
- Emma Rekers
- Entitled Piece
- Eva Roelofsen
- Event Lists Game Template
- Evolution of music
- Fairy Tale
- Fluxfestkit Legacy
- Follow the Images