All Pieces by Tag

Gameplay flow. The quality of gameplay experience based on interaction between consecutive stages of the game.
Meaningful Choice. A set of alternatives that provides a good experience for the person making a choice, in terms of engagement and satisfaction.
Warm-Up. A simple activity that improves engagement in complex ones
Rhythm Cards. Cards that show rhythmic cues.
Facilitator. A person who helps a group to work together.
Stacking. An arrangement or a mechanic of there being more and more of something.
Found sound. Music material that was not produced by an instrument or vocals.
Pervasive Game. A game where the gaming experience blends with the real world.
Dimension. An aspect applicable to a single sound and continuous.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Constellation. A line-up for a single performance of improvised music.
Goals. Goals are aims for the player, usually established by rules, they differentiate games from other types of play.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
XP. "Experience points" — gathered during some games to gain upgrades.
Rule Cards. Cards that provide instruction to players (usually in text).
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Learning curve. Characterization of progress of skill during the gaming experience.
RPG. Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.

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List of pages tagged with _ready:

  1. 15 Cards
  2. 3-split
  3. A. Fleugelman (ed.), The New Games Book
  4. A. Williams, New Music and the Claims of Modernity
  5. About Plagiarism in Games
  6. Agents
  7. Alan Brett
  8. All Wiki Categories
  9. Animal Sounds
  10. Apocalypse
  11. Attack of the Rhythm Dancer
  12. Auki Podcast
  13. B. Upton, The Aesthetic Of Play
  14. Balloon Stomp Legacy
  15. Bees
  16. Board Game Geek
  17. Board Game Mechanics for Music
  18. Bobby McFerrin
  19. Book Peripheries
  20. Bounce-the-sound
  21. C. Cardew (ed.), Nature Study Notes (full, 1969)
  22. Carl Bergstrøm-Nielsen
  23. CCQR133
  24. Christopher Hobbs
  25. Clara Marcos Tejedor
  26. CMH-CR135
  27. Composition Exercises (Tobias Reber)
  28. Conducting in Music Games
  29. Convergent Ostinato
  30. Cornelius Cardew
  31. D. Bloomfield, Games and Puzzles for the Musical
  32. D. Clarke, E. Clarke (eds.), Music And Consciousness
  33. Detta Danford
  34. Dice Contract
  35. Diced Events
  36. Disquiet Junto
  37. Djent Game
  38. Draw It Yourself
  39. E. Cubitt, Music Is Easy
  40. E. Schwartz, D. Godfrey, Music Since 1945
  41. Eiko Azuma
  42. Emma Rekers
  43. Entitled Piece
  44. Eva Roelofsen
  45. Event Lists Game Template
  46. Evolution of music
  47. Fairy Tale
  48. Fluxfestkit Legacy
  49. Follow the Images
  50. Frederic Rzewski, Les Moutons de Panurge
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