List of pages tagged with _ready:

A. Fleugelman (ed.), The New Games Book
About Plagiarism in Games
All Wiki Categories
B. Upton, The Aesthetic Of Play
Board Game Mechanics for Music
Bobby McFerrin
C. Cardew (ed.), Nature Study Notes (full, 1969)
Carl Bergstrøm-Nielsen
Conducting in Music Games
D. Bloomfield, Games and Puzzles for the Musical
Frederic Rzewski, Les Moutons de Panurge
Graphics gallery
How to "Games for Music"
How to Set Up a Music Game Meeting
Improvisational Theatre and Music Games
Improvised Music - Open Scores
J. Huizinga, Homo Ludens
J. Sharp, Works Of Game
Lawrence ‘Butch’ Morris
Learning Improvisation with Music Games
M. Pisaro, Writing, Music (fragment, 2009)
Mud Cavaliers
Music Gaming and Roger Caillois
Special Tags of G4M
Subject Matter Of Copyright
Synzine magazine
Terry Riley: In C
Tonic (Card Set)
U. Eco, The Open Work
Using event lists
W. Cheng, Sound Play
Walter Thompson
What is good music?
Wikidot syntax help

Stacking. An arrangement or a mechanic of there being more and more of something.
Found sound. Music material that was not produced by an instrument or vocals.
Pervasive Game. A game where the gaming experience blends with the real world.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Constellation. A line-up for a single performance of improvised music.
Aspect. Any quality of musical material.
Aleatoricism. Using chance in music-making.
Goals. In games, goals are usually established by rules and are the main factor that differentiates games from other types of play.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
XP. "Experience points" — gathered during some games to gain upgrades.
Rule Cards. Cards that provide instruction to players (usually in text).
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Learning curve. Characterisation of progress of skill during the gaming experience.
RPG. Role-Playing Game, a game where main focus is assuming the role of a fictional character.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.
Non-idiomatic music. The genre of "no genre", also known as free music.
Xenochrony. Extracting a part of one piece of music and combining it within a context of a rhythmically different piece.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.

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