All Pieces by Tag

List of pages tagged with _ready:

  1. A. Fleugelman (ed.), The New Games Book
  2. About Plagiarism in Games
  3. All Wiki Categories
  4. Auki Podcast
  5. B. Upton, The Aesthetic Of Play
  6. Board Game Mechanics for Music
  7. Bobby McFerrin
  8. C. Cardew (ed.), Nature Study Notes (full, 1969)
  9. Carl Bergstrøm-Nielsen
  10. Conducting in Music Games
  11. Cornelius Cardew
  12. D. Bloomfield, Games and Puzzles for the Musical
  13. Frederic Rzewski, Les Moutons de Panurge
  14. Graphics gallery
  15. How to "Games for Music"
  16. How to Set Up a Music Game Meeting
  17. Howard Skempton
  18. Improvisational Theatre and Music Games
  19. Improvised Music - Open Scores
  20. J. Huizinga, Homo Ludens
  21. J. Sharp, Works Of Game
  22. John Cage
  23. Lawrence ‘Butch’ Morris
  24. Learning Improvisation with Music Games
  25. Library Scope
  26. Licenses at G4M
  27. M. Pisaro, Writing, Music (fragment, 2009)
  28. Mud Cavaliers
  29. Music For Young Players
  30. Music Gaming and Roger Caillois
  31. Oumupo
  32. Special Tags of G4M
  33. Subject Matter Of Copyright
  34. Synzine magazine
  35. Terry Riley: In C
  36. Thumbnails
  37. Tonic (Card Set)
  38. U. Eco, The Open Work
  39. Using event lists
  40. W. Cheng, Sound Play
  41. Walter Thompson
  42. What is good music?
  43. Wikidot syntax help

Rhythm Cards. Cards that show rhythmic cues.
Stacking. An arrangement or a mechanic of there being more and more of something.
Found sound. Music material that was not produced by an instrument or vocals.
Pervasive Game. A game where the gaming experience blends with the real world.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Constellation. A line-up for a single performance of improvised music.
Aleatoricism. Using chance in music-making.
Goals. In games, goals are usually established by rules and are the main factor that differentiates games from other types of play.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
XP. "Experience points" — gathered during some games to gain upgrades.
Rule Cards. Cards that provide instruction to players (usually in text).
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Learning curve. Characterisation of progress of skill during the gaming experience.
RPG. Role-Playing Game, a game where main focus is assuming the role of a fictional character.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.
Non-idiomatic music. The genre of "no genre", also known as free music.
Xenochrony. Extracting a part of one piece of music and combining it within a context of a rhythmically different piece.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.

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