Pieces by Tag

Accompanist (role). Participant that plays music during the game but doesn’t have to follow the rules.
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Agenda. The most general aim the player wants to achieve within a game.
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.
BCG. Basic Conducting Gestures, a set of gestures that are often used in music games.
Conductor (role). Participant that makes music without producing sounds directly.
Constellation. A line-up for a single performance of improvised music.
Constructor (role). Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Co-optionality. A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Cue cards. Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Dimension. An aspect applicable to a single sound and continuous.
Downtime. A situation during the game when a player is not engaged in play.
Emergence. A phenomenon when qualities of the entity are not due to qualities of its parts but as the result of interactions between them.
End Condition. A rule by which the game ends.
Event (musical event). "Anything" that can happen — (in our case) a unit of music at any given scale of consideration.
Extended technique. Any unusual way of producing sounds with your instruments or voice.
Facilitator. A person who helps a group to work together.
Fighting. A situation during the game when Players exchange actions to establish a winner over an objective.

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List of pages tagged with _ready:

BCG
RPG
XP
15 Cards playing by images in set order
3-split an improv inspiration for listening and reacting
Agents looking for your sound pair or spotting misfits
Animal Sounds making sounds and guessing
Apocalypse moving through a web of one-word prompts
Attack of the Rhythm Dancer theatrical competitive piece
Balloon Stomp Legacy a variation on a noisy classic
Bees communicate with a kazoo and body movement
Bounce-the-sound hot potato for music
CCQR133 basic stochastic music rite
CMH-CR135 hand-cuff rite
Convergent Ostinato making a random pattern typically harmonious
Dice Contract with risk of playing many rounds
Diced Events roll for musical aspects
Djent Game a wild exercise in polyrhythms
Draw It Yourself ideas for fun with graphic scores
Entitled Piece one of the loosest text prompts possible
Event Lists Game Template a game of many games, yet very simple
Evolution of music moving up and down the event list
Fairy Tale just follow the narrative
Fluxfestkit Legacy musical scores of the Fluxus movement for a workshop
Follow the Images easy introduction to open music with visuals
Game Over musical interactions with cue cards
Générique playing after role-played discussion
Hand Piece (With Memory Function) training for Cobra
Into the Labyrinth steer by sound
Into The Labyrinth, lvl 1 includes an app for solo tries
Loop Cycle enter, follow, join, leave — an algorithm
Melody-Go-Round passing short melodies in rhythm
Mood Guessing many moods at once
Motive calling and responding to composed motives on cards
Movement for Ears ideas for interpreting physical movement
MPIR106 entry queue rite
Musical Brouhaha find your teammates by sound
Musical Chairs a parlor classic in the most musical form
Musical Tetris fitting your sounds between others
Mutual Prescriptions series CBN's piece about range of parameters
Nightlife of Machines conducting results in changing length of entries
Perception 4 a very quiet duet
Phrase Dealer deal short phrases and keep players attentive
Polyfill dropping a fill-in after a your polymeters coincide
P-S-Rock guessing, counting, playing three moods
Rhythm Ball sport with drums
Room Score pointing to places
Rotary Jam switching duos
Sea-game game based on CBN's parameter piece
Shogi Composition graphic score creative process
Staircase solos limited by note numbers
Stay In Character check a "Melody" character for a solo run, if you know a bit of music theory
Stones (C. Wolff) from: Christian Wolff, Prose Collection (1968)
SyndaKit pre-composed phrases interacting
Textmusic 3 CBN's cards piece from 1975
The Audition judged competition in subgroups
The Freemasons mysteriously stylized conducting exchange
The Songwriter's Notebook a solitaire about/for making a song
This Instrument is Not What it Seems faking one instrument with another
Trading Fours Battle judged percussive exchanges
Travel Routes using a map for reading music
Trigger Cards Cards that trigger events
Two-headed Soloist improvise a melody one note at a time
Volume Waves emergent structures from adjusting your volume to other players
Where Are We? guessing the soundscape
Winking Murderer: The Musical a classic children games adapted to sounds
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