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Warm-Up. A simple activity that improves engagement in complex ones
Rhythm Cards. Cards that show rhythmic cues.
Facilitator. A person who helps a group to work together.
Stacking. An arrangement or a mechanic of there being more and more of something.
Found sound. Music material that was not produced by an instrument or vocals.
Pervasive Game. A game where the gaming experience blends with the real world.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Constellation. A line-up for a single performance of improvised music.
Aleatoricism. Using chance in music-making.
Goals. In games, goals are usually established by rules and are the main factor that differentiates games from other types of play.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
XP. "Experience points" — gathered during some games to gain upgrades.
Rule Cards. Cards that provide instruction to players (usually in text).
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Learning curve. Characterisation of progress of skill during the gaming experience.
RPG. Role-Playing Game, a game where main focus is assuming the role of a fictional character.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.
Non-idiomatic music. The genre of "no genre", also known as free music.
Xenochrony. Extracting a part of one piece of music and combining it within a context of a rhythmically different piece.
List of pages tagged with _ready:
- A. Fleugelman (ed.), The New Games Book
- About Plagiarism in Games
- Alan Brett
- All Wiki Categories
- Auki Podcast
- B. Upton, The Aesthetic Of Play
- Board Game Mechanics for Music
- Bobby McFerrin
- C. Cardew (ed.), Nature Study Notes (full, 1969)
- Carl Bergstrøm-Nielsen
- Christopher Hobbs
- Composition Exercises (Tobias Reber)
- Conducting in Music Games
- Cornelius Cardew
- D. Bloomfield, Games and Puzzles for the Musical
- Frederic Rzewski, Les Moutons de Panurge
- Graphics gallery
- How to "Games for Music"
- How to Set Up a Music Game Meeting
- Howard Skempton
- Improvisational Theatre and Music Games
- Improvised Music - Open Scores
- J. Huizinga, Homo Ludens
- J. Sharp, Works Of Game
- John Cage
- Lawrence ‘Butch’ Morris
- Learning Improvisation with Music Games
- Library Scope
- Licenses at G4M
- M. Pisaro, Writing, Music (fragment, 2009)
- Mud Cavaliers
- Music For Young Players
- Music Gaming and Roger Caillois
- Oumupo
- Pass The Sound series
- Random score
- Special Tags of G4M
- Subject Matter Of Copyright
- Synzine magazine
- Terry Riley: In C
- Thumbnails
- Tonic (Card Set)
- U. Eco, The Open Work
- Using event lists
- W. Cheng, Sound Play
- Walter Thompson
- What is good music?
- Wikidot syntax help