See also:
Accompanist (role). Participant that plays music during the game but doesn’t have to follow the rules.
Ad libitum. "As you like it", a score annotation that gives a level of freedom to the performer.
Agenda. The most general aim the player wants to achieve within a game.
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Bartle types. Taxonomy of players by their playstyle preference in relation to others and the game.
BCG. Basic Conducting Gestures, a set of gestures that are often used in music games.
Conductor (role). Participant that makes music without producing sounds directly.
Constellation. A line-up for a single performance of improvised music.
Constructor (role). Participant that doesn't influence music directly, but rearranges the objects in the playing space.
Co-optionality. A feature of a game — co-optional game may be played both cooperatively and competitively during a single playthrough.
Cue cards. Cards that can be shown by the Conductor (or Prompter) to Players to cue the direction of improvisation.
Dice. Throwable objects used for repeatable randomization of more than 2 states.
Dimension. An aspect applicable to a single sound and continuous.
Downtime. A situation during the game when a player is not engaged in play.
Emergence. A phenomenon when thing's qualities are not due to any qualities of its parts but result from interactions between the parts.
End Condition. A rule by which the game ends.
Event (musical event). "Anything" that can happen — (in our case) a unit of music at any given scale of consideration.
Extended technique. Any unusual way of producing sounds with your instruments or voice.
Facilitator. A person who helps a group to work together.
Fighting. A situation during the game when Players exchange actions to establish a winner over an objective.
List of pages tagged with _ready:
15 Cards | playing by images in set order |
3-split | an improv inspiration for listening and reacting |
Agents | looking for your sound pair or spotting misfits |
Animal Sounds | making sounds and guessing |
Apocalypse | moving through a web of one-word prompts |
Attack of the Rhythm Dancer | theatrical competitive piece |
Balloon Stomp Legacy | a variation on a noisy classic |
Bees | communicate with a kazoo and body movement |
Bounce-the-sound | hot potato for music |
CCQR133 | basic stochastic music rite |
CMH-CR135 | hand-cuff rite |
Convergent Ostinato | making a random pattern typically harmonious |
Dice Contract | with risk of playing many rounds |
Diced Events | roll for musical aspects |
Djent Game | a wild exercise in polyrhythms |
Draw It Yourself | ideas for fun with graphic scores |
Entitled Piece | one of the loosest text prompts possible |
Event Lists Game Template | a game of many games, yet very simple |
Evolution of music | moving up and down the event list |
Fairy Tale | just follow the narrative |
Fluxfestkit Legacy | musical scores of the Fluxus movement for a workshop |
Follow the Images | easy introduction to open music with visuals |
Game Over | musical interactions with cue cards |
Générique | playing after role-played discussion |
Hand Piece (With Memory Function) | training for Cobra |
Into the Labyrinth | steer by sound |
Into The Labyrinth, lvl 1 | includes an app for solo tries |
Loop Cycle | enter, follow, join, leave — an algorithm |
Melody-Go-Round | passing short melodies in rhythm |
Mood Guessing | many moods at once |
Motive | calling and responding to composed motives on cards |
Movement for Ears | ideas for interpreting physical movement |
MPIR106 | entry queue rite |
Musical Brouhaha | find your teammates by sound |
Musical Chairs | a parlor classic in the most musical form |
Musical Tetris | fitting your sounds between others |
Mutual Prescriptions series | CBN's piece about range of parameters |
Nightlife of Machines | conducting results in changing length of entries |
Perception 4 | a very quiet duet |
Phrase Dealer | deal short phrases and keep players attentive |
Polyfill | dropping a fill-in after a your polymeters coincide |
P-S-Rock | guessing, counting, playing three moods |
Rhythm Ball | sport with drums |
Room Score | pointing to places |
Rotary Jam | switching duos |
Sea-game game | based on CBN's parameter piece |
Shogi Composition | graphic score creative process |
Staircase | solos limited by note numbers |
Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
Stones (C. Wolff) | from: Christian Wolff, Prose Collection (1968) |
SyndaKit | pre-composed phrases interacting |
Textmusic 3 | CBN's cards piece from 1975 |
The Audition | judged competition in subgroups |
The Freemasons | mysteriously stylized conducting exchange |
The Songwriter's Notebook | a solitaire about/for making a song |
This Instrument is Not What it Seems | faking one instrument with another |
Trading Fours Battle | judged percussive exchanges |
Travel Routes | using a map for reading music |
Trigger Cards | Cards that trigger events |
Two-headed Soloist | improvise a melody one note at a time |
Uluk Rain Ritual | a micro-rpg framed as a ritual |
Volume Waves | emergent structures from adjusting your volume to other players |
Where Are We? | guessing the soundscape |
Winking Murderer: The Musical | a classic children games adapted to sounds |