See also:
Found sound. Music material that was not produced by an instrument or vocals.
Gameplay flow. The quality of gameplay based on interactions between its consecutive stages.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Insert game. A game easy to be made a part of other musical structures.
Judge (role). Participant that affects only the outcome of the game.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
King-making. Game design issue that occurs in competitive games for more than two players when one's result is not dependent on one's performance.
Learning curve. Characterization of progress of skill during the gaming experience.
Meaningful Choice. A set of alternatives that provides a good experience for the person making a choice, in terms of engagement and satisfaction.
Mechanic. A subsystem of the game that regulates interaction with a game state.
Non-idiomatic music. The genre of "no genre" — free music.
Pervasive Game. A game where the gaming experience blends with the real world.
Player (role). A participant that takes full part in the game. The most important player role.
Prompter (role). A participant that gives signals to change music without deciding about the direction of that change.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Quarterbacking. Quarterbacking is a game design issue that occurs in cooperative board games, when all decisions are taken by one player.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
RPG. Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
Rule Cards. Cards that provide instruction to players (usually in text).
Speedrun. Playing the game as fast as possible.
List of pages tagged with _ready:
15 Cards | playing by images in set order |
3-split | an improv inspiration for listening and reacting |
Agents | looking for your sound pair or spotting misfits |
Animal Sounds | making sounds and guessing |
Apocalypse | moving through a web of one-word prompts |
Attack of the Rhythm Dancer | theatrical competitive piece |
Balloon Stomp Legacy | a variation on a noisy classic |
Bees | communicate with a kazoo and body movement |
Bounce-the-sound | hot potato for music |
CCQR133 | basic stochastic music rite |
CMH-CR135 | hand-cuff rite |
Convergent Ostinato | making a random pattern typically harmonious |
Dice Contract | with risk of playing many rounds |
Diced Events | roll for musical aspects |
Djent Game | a wild exercise in polyrhythms |
Draw It Yourself | ideas for fun with graphic scores |
Entitled Piece | one of the loosest text prompts possible |
Event Lists Game Template | a game of many games, yet very simple |
Evolution of music | moving up and down the event list |
Fairy Tale | just follow the narrative |
Fluxfestkit Legacy | musical scores of the Fluxus movement for a workshop |
Follow the Images | easy introduction to open music with visuals |
Game Over | musical interactions with cue cards |
Générique | playing after role-played discussion |
Hand Piece (With Memory Function) | training for Cobra |
Into the Labyrinth | steer by sound |
Into The Labyrinth, lvl 1 | includes an app for solo tries |
Loop Cycle | enter, follow, join, leave — an algorithm |
Melody-Go-Round | passing short melodies in rhythm |
Mood Guessing | many moods at once |
Motive | calling and responding to composed motives on cards |
Movement for Ears | ideas for interpreting physical movement |
MPIR106 | entry queue rite |
Musical Brouhaha | find your teammates by sound |
Musical Chairs | a parlor classic in the most musical form |
Musical Tetris | fitting your sounds between others |
Mutual Prescriptions series | CBN's piece about range of parameters |
Nightlife of Machines | conducting results in changing length of entries |
Perception 4 | a very quiet duet |
Phrase Dealer | deal short phrases and keep players attentive |
Polyfill | dropping a fill-in after a your polymeters coincide |
P-S-Rock | guessing, counting, playing three moods |
Rhythm Ball | sport with drums |
Room Score | pointing to places |
Rotary Jam | switching duos |
Sea-game game | based on CBN's parameter piece |
Shogi Composition | graphic score creative process |
Staircase | solos limited by note numbers |
Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
Stones (C. Wolff) | from: Christian Wolff, Prose Collection (1968) |
SyndaKit | pre-composed phrases interacting |
Textmusic 3 | CBN's cards piece from 1975 |
The Audition | judged competition in subgroups |
The Freemasons | mysteriously stylized conducting exchange |
The Songwriter's Notebook | a solitaire about/for making a song |
This Instrument is Not What it Seems | faking one instrument with another |
Trading Fours Battle | judged percussive exchanges |
Travel Routes | using a map for reading music |
Trigger Cards | Cards that trigger events |
Two-headed Soloist | improvise a melody one note at a time |
Uluk Rain Ritual | a micro-rpg framed as a ritual |
Volume Waves | emergent structures from adjusting your volume to other players |
Where Are We? | guessing the soundscape |
Winking Murderer: The Musical | a classic children games adapted to sounds |