Pieces by Tag

Found sound. Music material that was not produced by an instrument or vocals.
Gameplay flow. The quality of gameplay based on interactions between its consecutive stages.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Insert game. A game easy to be made a part of other musical structures.
Judge (role). Participant that affects only the outcome of the game.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
King-making. Game design issue that occurs in competitive games for more than two players when one's result is not dependent on one's performance.
Learning curve. Characterization of progress of skill during the gaming experience.
Meaningful Choice. A set of alternatives that provides a good experience for the person making a choice, in terms of engagement and satisfaction.
Mechanic. A subsystem of the game that regulates interaction with a game state.
Non-idiomatic music. The genre of "no genre" — free music.
Pervasive Game. A game where the gaming experience blends with the real world.
Player (role). A participant that takes full part in the game. The most important player role.
Prompter (role). A participant that gives signals to change music without deciding about the direction of that change.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Quarterbacking. Quarterbacking is a game design issue that occurs in cooperative board games, when all decisions are taken by one player.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).
RPG. Role-Playing Game, a game where the main focus is assuming the role of a fictional character.
Rule Cards. Cards that provide instruction to players (usually in text).
Speedrun. Playing the game as fast as possible.

List of pages tagged with _ready:

BCG
RPG
XP
15 Cards playing by images in set order
3-split an improv inspiration for listening and reacting
Agents looking for your sound pair or spotting misfits
Animal Sounds making sounds and guessing
Apocalypse moving through a web of one-word prompts
Attack of the Rhythm Dancer theatrical competitive piece
Balloon Stomp Legacy a variation on a noisy classic
Bees communicate with a kazoo and body movement
Bounce-the-sound hot potato for music
CCQR133 basic stochastic music rite
CMH-CR135 hand-cuff rite
Convergent Ostinato making a random pattern typically harmonious
Dice Contract with risk of playing many rounds
Diced Events roll for musical aspects
Djent Game a wild exercise in polyrhythms
Draw It Yourself ideas for fun with graphic scores
Entitled Piece one of the loosest text prompts possible
Event Lists Game Template a game of many games, yet very simple
Evolution of music moving up and down the event list
Fairy Tale just follow the narrative
Fluxfestkit Legacy musical scores of the Fluxus movement for a workshop
Follow the Images easy introduction to open music with visuals
Game Over musical interactions with cue cards
Générique playing after role-played discussion
Hand Piece (With Memory Function) training for Cobra
Into the Labyrinth steer by sound
Into The Labyrinth, lvl 1 includes an app for solo tries
Loop Cycle enter, follow, join, leave — an algorithm
Melody-Go-Round passing short melodies in rhythm
Mood Guessing many moods at once
Motive calling and responding to composed motives on cards
Movement for Ears ideas for interpreting physical movement
MPIR106 entry queue rite
Musical Brouhaha find your teammates by sound
Musical Chairs a parlor classic in the most musical form
Musical Tetris fitting your sounds between others
Mutual Prescriptions series CBN's piece about range of parameters
Nightlife of Machines conducting results in changing length of entries
Perception 4 a very quiet duet
Phrase Dealer deal short phrases and keep players attentive
Polyfill dropping a fill-in after a your polymeters coincide
P-S-Rock guessing, counting, playing three moods
Rhythm Ball sport with drums
Room Score pointing to places
Rotary Jam switching duos
Sea-game game based on CBN's parameter piece
Shogi Composition graphic score creative process
Staircase solos limited by note numbers
Stay In Character check a "Melody" character for a solo run, if you know a bit of music theory
Stones (C. Wolff) from: Christian Wolff, Prose Collection (1968)
SyndaKit pre-composed phrases interacting
Textmusic 3 CBN's cards piece from 1975
The Audition judged competition in subgroups
The Freemasons mysteriously stylized conducting exchange
The Songwriter's Notebook a solitaire about/for making a song
This Instrument is Not What it Seems faking one instrument with another
Trading Fours Battle judged percussive exchanges
Travel Routes using a map for reading music
Trigger Cards Cards that trigger events
Two-headed Soloist improvise a melody one note at a time
Uluk Rain Ritual a micro-rpg framed as a ritual
Volume Waves emergent structures from adjusting your volume to other players
Where Are We? guessing the soundscape
Winking Murderer: The Musical a classic children games adapted to sounds
Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. See licensing details