All Pieces by Tag

Found sound. Music material that was not produced by an instrument or vocals.
Gameplay flow. The quality of gameplay experience based on interaction between consecutive stages of the game.
Genre. A conventional category that identifies some work (piece of music, game, etc.) as belonging to a shared tradition or set of conventions.
Goals. Goals are aims for the player, usually established by rules, they differentiate games from other types of play.
Insert game. A game easy to be made a part of other musical structures.
Judge (role). Participant that affects only the outcome of the game.
Karaoke. Amateur singing used as a pastime, most often to a backing track and with lyrics displayed.
King-making. Game design issue that occurs in competitive games for more than two players when one's result is not dependent on one's performance.
Learning curve. Characterization of progress of skill during the gaming experience.
Ludomusical dissonance. Situation when gaming incentives in a music game lead Players to play worse music.
Meaningful Choice. A set of alternatives that provides a good experience for the person making a choice, in terms of engagement and satisfaction.
Mechanic. A subsystem of the game that regulates interaction with a game state.
Non-idiomatic music. The genre of "no genre", also known as free music.
Open work. A work of art which is not fully determined by its author.
Pervasive Game. A game where the gaming experience blends with the real world.
Player (role). Participant that takes full part in the game. One of the Roles.
Prompter (role). Participant that gives signals to change music without deciding about the direction of that change.
Psychographics. Three player types, Timmy, Johnny, and Spike, by main internal motivation to play.
Quarterbacking. Game design issue that occurs in cooperative board games when all decisions are taken by one player that is more skilled in the game than others.
Roles. A way of participating in a music game (like playing, conducting, accompanying or judging).

List of pages tagged with _ready:

BCG
RPG
XP
  1. Frederic Rzewski, Les Moutons de Panurge
  2. G4M Twittering
  3. Game Over
  4. Générique
  5. Graphics gallery
  6. Guy Wood
  7. Hand Piece (With Memory Function)
  8. Hanno Tomassen
  9. How to "Games for Music"
  10. How to Set Up a Music Game Meeting
  11. Howard Skempton
  12. I. Xenakis, Formalized Music
  13. Improvisational Theatre and Music Games
  14. Improvised Music - Open Scores
  15. Into the Labyrinth
  16. Into The Labyrinth, lvl 1
  17. Israel Castillo Hernandez
  18. Itch.io
  19. J. Brackett, John Zorn: Tradition and Transgression
  20. J. Huizinga, Homo Ludens
  21. J. Sharp, Works Of Game
  22. Jo Wills
  23. John Cage
  24. Jurgen Van Harskamp
  25. Kendra Van Nes
  26. Lawrence ‘Butch’ Morris
  27. L.C. Elson, Curiosities of Music: The Public Games of Greece
  28. Library Scope
  29. Licenses at G4M
  30. Loop Cycle
  31. M. Babbitt, Who Cares If You Listen
  32. M. Nyman, Experimental Music. Cage and Beyond
  33. M. Pisaro, Writing, Music (fragment, 2009)
  34. M. Shadow-Sky, The Book Of Ephemerodes
  35. Mark Van Roon
  36. Martin Baaij
  37. Math for Music Games
  38. Mathius Shadow-Sky
  39. Melody-Go-Round
  40. Mieke Van Dael
  41. Mood Guessing
  42. Motive
  43. Movement for Ears
  44. MPIR106
  45. Mud Cavaliers
  46. Music For Young Players
  47. Music Gaming and Roger Caillois
  48. Music Weeklies
  49. Musical Brouhaha
  50. Musical Chairs
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