All Pieces by Tag

Rule Cards. Cards that provide instruction to players (usually in text).
Speedrun. Playing the game as fast as possible.
Stacking. An arrangement or a mechanic of there being more and more of something.
Transition. Changing from one section of the work to another.
Upgrade. Game mechanics of providing better possibilities to the player.
Victory condition. A rule that decides who wins the game.
Warm-Up. A simple activity that improves engagement in complex ones
XP. "Experience points" — gathered during some games to gain upgrades.

page 3 of 3« previous123

List of pages tagged with _ready:

  1. Music Gaming and Roger Caillois
  2. Music Weeklies
  3. Musical Brouhaha
  4. Musical Chairs
  5. Musical Tetris
  6. Mutual Prescriptions series
  7. Narges Mehrabi
  8. Natasha Zielazinski
  9. Niels Vermeulen
  10. Nightlife of Machines
  11. Oliver Baker
  12. Oumupo
  13. Pass The Sound series
  14. Perception 4
  15. Phrase Dealer
  16. Polyfill
  17. P-S-Rock
  18. Quotes from Stefan Szczelkun's, Improvisation Rites
  19. Random score
  20. Renee Jonker
  21. Rhythm Ball
  22. Room Score
  23. Rotary Jam
  24. S. Szczelkun, Improvisation Rites
  25. Sea-game game
  26. Shogi Composition
  27. Special Tags of G4M
  28. Staircase
  29. Stay In Character
  30. Stones
  31. Subject Matter Of Copyright
  32. SyndaKit
  33. Synzine magazine
  34. T. Wishart, Sounds Fun
  35. Terry Riley: In C
  36. Textmusic 3
  37. The Audition
  38. The Daily Create
  39. The Freemasons
  40. The Songwriter's Notebook
  41. This Instrument is Not What it Seems
  42. Thumbnails
  43. Tonic (Card Set)
  44. Trading Fours Battle
  45. Travel Routes
  46. Trigger Cards
  47. Two-headed Soloist
  48. U. Eco, The Open Work
  49. Using event lists
  50. Volume Waves
Unless stated otherwise Content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License. See licensing details