Pieces by Tag
acapella
algorithm
ambient
board
cards
classic
competitive
composers
cooperative
cooptional
dance
dice
dimensions
draw
easy
events
few
found
free-improv
gestures
guess
hard
high-mid
in-genre
insert
interpret
keyboard
kids
listen
loop
low-mid
many
memory
minimal
narrative
no-props
on-off
props
quick
random
rhythm
role-play
score
simple
solo
spatial
speeding-up
teams
timed
tonal
words
See also:
Transition. Changing from one section of the work to another.
Upgrade. Game mechanics of providing better possibilities to the player.
Victory condition. A rule that decides who wins the game.
Warm-Up. A simple activity that improves engagement in complex ones
XP. "Experience points" — gathered during some games to gain upgrades.
List of pages tagged with _ready:
| 15 Cards | playing by images in set order |
| 3-split | an improv inspiration for listening and reacting |
| Agents | looking for your sound pair or spotting misfits |
| Animal Sounds | making sounds and guessing |
| Apocalypse | moving through a web of one-word prompts |
| Attack of the Rhythm Dancer | theatrical competitive piece |
| Balloon Stomp Legacy | a variation on a noisy classic |
| Bees | communicate with a kazoo and body movement |
| Bounce-the-sound | hot potato for music |
| CCQR133 | basic stochastic music rite |
| CMH-CR135 | hand-cuff rite |
| Convergent Ostinato | making a random pattern typically harmonious |
| Dice Contract | with risk of playing many rounds |
| Diced Events | roll for musical aspects |
| Djent Game | a wild exercise in polyrhythms |
| Entitled Piece | one of the loosest text prompts possible |
| Event Lists Game Template | a game of many games, yet very simple |
| Evolution of music | moving up and down the event list |
| Fairy Tale | just follow the narrative |
| Fluxfestkit Legacy | musical scores of the Fluxus movement for a workshop |
| Follow the Images | easy introduction to open music with visuals |
| Game Over | musical interactions with cue cards |
| Générique | playing after role-played discussion |
| Graphic Scores | ideas for fun with graphic scores |
| Hand Piece (With Memory Function) | training for Cobra |
| Into the Labyrinth | steer by sound |
| Into The Labyrinth, lvl 1 | includes an app for solo tries |
| Loop Cycle | enter, follow, join, leave — an algorithm |
| Melody-Go-Round | passing short melodies in rhythm |
| Mood Guessing | many moods at once |
| Motive | calling and responding to composed motives on cards |
| Movement for Ears | ideas for interpreting physical movement |
| MPIR106 | entry queue rite |
| Musical Brouhaha | find your teammates by sound |
| Musical Chairs | a parlor classic in the most musical form |
| Musical Tetris | fitting your sounds between others |
| Mutual Prescriptions series | CBN's piece about range of parameters |
| Nightlife of Machines | conducting results in changing length of entries |
| Perception 4 | a very quiet duet |
| Phrase Dealer | deal short phrases and keep players attentive |
| Polyfill | dropping a fill-in after a your polymeters coincide |
| P-S-Rock | guessing, counting, playing three moods |
| Rhythm Ball | sport with drums |
| Room Score | pointing to places |
| Rotary Jam | switching duos |
| Sea-game game | based on CBN's parameter piece |
| Shogi Composition | graphic score creative process |
| Staircase | solos limited by note numbers |
| Stay In Character | check a "Melody" character for a solo run, if you know a bit of music theory |
| Stones (C. Wolff) | from: Christian Wolff, Prose Collection (1968) |
| SyndaKit | pre-composed phrases interacting |
| Textmusic 3 | CBN's cards piece from 1975 |
| The Audition | judged competition in subgroups |
| The Freemasons | mysteriously stylized conducting exchange |
| The Songwriter's Notebook | a solitaire about/for making a song |
| This Instrument is Not What it Seems | faking one instrument with another |
| Trading Fours Battle | judged percussive exchanges |
| Travel Routes | using a map for reading music |
| Trigger Cards | Cards that trigger events |
| Two-headed Soloist | improvise a melody one note at a time |
| Uluk Rain Ritual | a micro-rpg framed as a ritual |
| Volume Waves | emergent structures from adjusting your volume to other players |
| Where Are We? | guessing the soundscape |
| Winking Murderer: The Musical | a classic children games adapted to sounds |
| You are a Being of Dirt and Dreams | a scenario for thoughts and sounds |
