Pieces by Tag
acapella
algorithm
ambient
board
cards
classic
competitive
composers
cooperative
cooptional
dance
dice
dimensions
draw
easy
events
few
found
free-improv
gestures
guess
hard
high-mid
in-genre
insert
interpret
keyboard
kids
listen
loop
low-mid
many
memory
minimal
narrative
no-props
on-off
props
quick
random
rhythm
role-play
score
simple
solo
spatial
speeding-up
teams
timed
tonal
words
See also:
Balance. Game is balanced when it's mechanics don't lead to the dominance of a single scenario.
Downtime. A situation during the game when a player is not engaged in play.
Mechanic. A subsystem of the game that regulates interaction with a game state.
List of pages tagged with _set:create:
| Event Lists Game Template | a game of many games, yet very simple |
