Tags Overview

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G4M has a curated set of tags for all activities. This is an overview for the purpose of editing. Tags explanation page is more suitable for readers. The Special-tags page is an overview of other types of tags ("hidden" — starting with an underline "_").

For every change in the tags list, the page here and the following include files need to be adjusted:

The table below shows all tags from the curated sets, the amount of pages that use the given tag currently, as well as explanations taken from the "tag" category. The light gray text signals a repetition of an explanation as some tags are described in joined paragraphs.

[the table below is in a process of reconstruction]

tag used by description
acapella

44

Acapella games have to be performed without instruments, or are at their best when performed only with singing or "singing". Beware of frequent balance issues when voices and instruments are combined.

🗣

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algorithm

23

Algorithm games are "fixed" at least in sections, parts or variants. Players don't improvise but follow rules to construct the music. These games often need some musical skill.

🧮

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ambient

7

Some games need to be played in-genre or might be adjusted to such playing. When a game is fixed within a single genre, ambient and minimalism are relatively frequent.

🌫

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board

6

Modern designs use a game board to track many resources. Old-school approach was to show location and possibilities of movement for pawns, meeples etc. In music games you may often remember your position and not use game tokens.

🔣

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cards

19

Games may need cards like traditional playing cards, or special rule cards, cue cards, notation cards, or inspire cards.

🃏

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classic

141

Pages tagged as classic are for games that were created before 2000s.

🕯

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competitive

20

Games might be cooperative or competitive, but also have it mixed as cooptional or with teams. Games without interaction and goals will fall into cooperative category.

🥊

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composers

8

Composers might appear in games that use pre-existing pieces or touch on history.

🤵

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cooperative

94

Games might be cooperative or competitive, but also have it mixed as cooptional or with teams. Games without interaction and goals will fall into cooperative category.

🤝

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cooptional

48

Games might be cooperative or competitive, but also have it mixed as cooptional or with teams. Games without interaction and goals will fall into cooperative category.

👐

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dance

5

Dance is understood in a broad sense and may be optional.

💃

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dice

7

Dice might involve different types of faces and numbers of sides.

🎲

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dimensions

7

Dissecting music into dimensions (in our glossary sense) may be a useful technique both to design and win at music games.

📈

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draw

12

If players have to do some pen-and-paper work themselves, we'll say that they draw. This tag may include other art creation.

🎨

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easy

116

As for difficulty, there are tags: easy, low-mid, high-mid and hard. The classification is overall, for both musical skill needed and the complexity of rules and strategizing.

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events

26

Everything is an event, but events tag applies when events are individually described.

📋

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few

114

At G4M few players means up to 3 and many marks games for 10 or more players. If a game is very flexible as for the amount of players, it may be tagged with both.

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found

16

Found tag is for activities that use found sound, and also those where instrument preparation is required (generally it is rarely forbidden).

🎙

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free-improv

66

Games with free-improv tag will require improvising to very broad instructions. On-off games are based on constellations and regulate only who plays and who doesn't without directing the material.

🌌

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gestures

32

Gestures tag describes games influenced by hand movements. It might mean that a conductor will directly and purposefully shape the music or that gestures serve some other aim.

🖖

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guess

14

Some tasks are frequent. Players may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later. Games with speeding-up usually test your performance ability.

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hard

20

As for difficulty, there are tags: easy, low-mid, high-mid and hard. The classification is overall, for both musical skill needed and the complexity of rules and strategizing.

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high-mid

29

As for difficulty, there are tags: easy, low-mid, high-mid and hard. The classification is overall, for both musical skill needed and the complexity of rules and strategizing.

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in-genre

23

Some games need to be played in-genre or might be adjusted to such playing. When a game is fixed within a single genre, ambient and minimalism are relatively frequent.

📻

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insert

6

Insert tag is for insert games.

📥

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interpret

25

Some tasks are frequent. Players may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later. Games with speeding-up usually test your performance ability.

🔑

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kids

13

A selection of games have been tested on children ("kids" for short).

👶

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listen

27

Some tasks are frequent. Players may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later. Games with speeding-up usually test your performance ability.

👂

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loop

28

Music might repeat itself (in parts) when players play a loop, or ostinato.

🔃

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low-mid

80

As for difficulty, there are tags: easy, low-mid, high-mid and hard. The classification is overall, for both musical skill needed and the complexity of rules and strategizing.

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many

131

At G4M few players means up to 3 and many marks games for 10 or more players. If a game is very flexible as for the amount of players, it may be tagged with both.

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memory

20

Some tasks are frequent. Players may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later. Games with speeding-up usually test your performance ability.

🤔

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minimal

4

Some games need to be played in-genre or might be adjusted to such playing. When a game is fixed within a single genre, ambient and minimalism are relatively frequent.

💠

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narrative

11

Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.

📖

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no-props

128

Games with no-props tag will not need special objects. Musical instruments and sufficient space might be needed.

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on-off

9

Games with free-improv tag will require improvising to very broad instructions. On-off games are based on constellations and regulate only who plays and who doesn't without directing the material.

🌌

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props

34

The general props tag is used for items other than board, cards or dice.

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quick

14

Not having much time? Quick games to the rescue!

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random

3

Random games don't let participants influence the progress of the game, although players may usually play music quite freely.

🎰

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rhythm

48

When rhythm appears in games it doesn't have to be steady throughout the whole piece.

🥁

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role-play

19

Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.

🎭

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score

5

It's rare, but a traditional score may be used in a game, so reading musical notation may be needed for some or all participants.

🎼

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simple

31

You don't want to explain stuff? Pick a simple activity! It's not about the difficulty.

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solo

44

Solo games include a one-person performance (this covers but is not restricted to games with a "single-player" mode).

1️⃣

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spatial

41

Spatial games use the environment extensively. This may mean specific requirements, character of the experience, and musical opportunities. Players will usually move around in some way.

🚪

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speeding-up

4

Some tasks are frequent. Players may have to interpret given content musically, others might have to listen for specific sound or guess its meaning. In some cases maybe stretch their memory to recall something later. Games with speeding-up usually test your performance ability.

🛝

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teams

7

Games might be cooperative or competitive, but also have it mixed as cooptional or with teams. Games without interaction and goals will fall into cooperative category.

🧑‍🤝‍🧑

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timed

17

In timed games you will need a timer or use other time-tracking method.

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tonal

21

Tonal games might or have to be played in a harmony context (mostly in Western tuning).

🪜

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words

33

Games may use words both as a mechanic and as a musical result, including recitation, calls, singing, etc. Some role-play or basing the game on narratives may also happen. If you want all of it, maybe improvisational theatre is a thing for you.

edit
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