- Synzine magazine (wiki)
- M. Pisaro, Writing, Music (fragment, 2009) (source)
Games (external):
Published:
📜 Jannarone, Kimberly. 2009. “Exquisite Theater.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 221-242. Lincoln & London: University of Nebraska Press.
📜 Joyce, Michael. 2009. “«together in their dis-harmony»: Internet Collaboration and Le Cadavre Exquis.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 164-186. Lincoln & London: University of Nebraska Press.
📜 Schaffner, Ingrid. 2009 [1993]. “The Corpse Encore.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 107-126. Lincoln & London: University of Nebraska Press.
📜 Friedman, Ken 2009. “Events and the Exquisite Corpse.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 49-81. Lincoln & London: University of Nebraska Press.
📜 Laxton, Susan. 2009. “This Is Not a Drawing.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 29-48. Lincoln & London: University of Nebraska Press.
📜 Kern, Anne M. 2009. “From One Exquisite Corpse (in)to Another: Influences and Transformations from Early to Late Surrealist Games.” In The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game, edited by Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, 3-28. Lincoln & London: University of Nebraska Press.
📜 Kochhar-Lindgren, Kanta, Davis Schneiderman, and Tom Denlinger, eds. 2009. The Exquisite Corpse: Chance and Collaboration in Surrealism’s Parlor Game., Lincoln & London: University of Nebraska Press.
đź“ś Flanagan, Mary. 2009. Critical Play: Radical Game Design. Cambridge, Massachusetts: MIT Press.