Improvisational Theatre and Music Games

The so called "improv", although popular in some places, is to many countries a fad or a threat to mimes. Improv games are a small subfield of this broad activity.

Surface Similarities

Social function of games for music and of games for theatre is similar. Both are a group activity, held privately or as spectator events. For amateurs both are either just fun or a personal development tools, as they involve participants creatively, performatively and intellectually and also both activities don't require much prior expertise to be picked up.

For practitioners games might be a kind of professional training. Both types of games might be staged, though in music games overall spatial aspect is less important and if there are game components they are usually small for easy manipulation.

The Historical Context

WLIIA was developed in the UK (started as a radio programme in 1988, with John Sessions and Stephen Fry as key performers) then peaked in the US with Drew Carey, Ryan Stiles, Colin Mochrie, Wayne Brady….

Improvisation in the theatre has a long history, but theatre games started post-war and are now interestingly popular. Sure to mention here is a hit TV show Who's line is it anyway? How could improv be so popular (as music games will probably never be)? First and foremost, by design: Keith Johnstone was developing his improv games with explicit focus of engaging the audience and his main inspiration was actually… professional (staged) wrestling.

Although improv was not designed specifically as a comedic form, that focus is now dominant. Two main routes to comedic scene would be characters or references (*). Both tactics are based on familiarity, but even this narrow frame allows for skill to manifest itself. This improvisers' skill is a huge part of the appeal in current formats (contrary to intentions of improv originators that stressed content more than just skill).

In the field of music games there's not much to resemble that familiarity effect. Surely, skill is to be appreciated and there are games where rule-based solos are played to a more "typical" accompaniment or with Zappesque games based on genres. But at their origin game pieces were to escape the genre, they were a way to broaden musical horizons. It is a challenge to make music games that get along with pop music, for example.

Improv Music Games

Often in improv you may find an instrumentalist that provides musical context for improvising actors to play with or against. This requires a particular set of skills like genre-juggling, sound-scaping and following both rules of the game and cues from actors. You get a loosely defined and complex music game; unfortunately extremely demanding. Music there might be great, but it also might be cliché and… no-one actually minds as the music in improv rarely takes the foreground.

Some improv games deal with music directly. As an overview: in an online table of such games for 44 titles only 6 are tagged as "No words", and there are 13 games in the "Rhyme" category. Generally, take "musical" more as in "a Broadway musical", not only "related to music". From the set linked above only two games fit our library:

Acapella Harmonies

Players stand in a circle with their eyes closed
After some breathing exercises they start to sing held notes
Every person should be singing at the same volume to create a group chord
It can sound horrible, or beautiful. Embrace both.

Some variant of the above you can see at many improvisation workshops (like "One Note Piece" of Music for People) and instrumentally as an intro to every second kraut rock concert… See the video for it from Pass the Sound series as The Condensed Sound Bath.

Harmony Duets

Person 1 sings a short tune (can be la-la-la)
Person 2 joins in the second time with a harmony line
Person 2 repeats their line on their own
Person 3 joins in with Person 2 with a harmony line. (Person 1 can now go and make a cup of tea)
Person 3 repeats their line on their own

Gamey in appearance, because it's turn-based.

Classic parlour games like Magic Music appear at improv workshops too. A bit different, also language-independent category are "energizers" or "warm-ups" which often use rhythm and body percussion — but these usually don't let participants meaningfully influence the sound result. Unfortunately, the most established musical improv games are pre-composed simple pieces with words to fill. Here as an example, "Irish Drinking Song":

Other Bonds Within the Library

In the video above viewers call a theme for a song — audience participation is one of similarities between our fields. Both in staged context and at music games meetings, people that don't perform music may "seed" constraints to the played game to push players' out of their comfort zone. Non-musicians may participate without producing sounds as Conductors or collective Judges.

Improv mechanic worth using in music games is tagging out when players can swap in the middle of the piece. This might work as the critique system — if you're queued up to enter, pick the person who you think played the worst, and change places with them. Of course tagging out can just serve a purpose of mixing things up without evaluation.

You can also use a typical improv end condition: one person selected before the game is responsible for signaling the end of the piece. This again has a positive effect of stretching performers' creativity. Running out of ideas when game's end is not in sight is just the moment for your development. This ending may be used in many free-form activities from our library.

Direct inspirations are already present in our library. Entitled piece is a take on an "external suggestion" idea. Two-headed soloist is based on "Three-headed Broadway Star" improv game. The 3-split free-form is like "Sitting Standing Lying" (and its variants) with spatial qualities translated to musical ones.

The fields are also bonded personally. One of the figures to mention would be a music games author W. A. Mathieu who is an ex-musical-director of the first ongoing improv theatre groups in U.S. — Second City from Chicago.

The Theory and Rules of Improv

Inspiring is the amount of theory that got built around improv. It has a rich glossary (much ahead of music games one) and much of jargon is directed towards substantial topics like players interaction, impersonation and story development. These basics seem harder to conceptualize in the more diverse context of music games, especially if you want "what is good music?" question to remain unanswered.

Finally, check out tips for newcomers (so called "Rules of Improv"). These apply well also to musical free improvisation:

Say Yes-and! (accept ideas and develop)
Focus on Here and Now
Change, Change, Change!

Avoid judging what is going down except in terms of whether it needs help (either by entering or cutting), what can best follow, or how you can support it imaginatively if your support is called for.

Be vulnerable, Trust and support your partners, Misbehave in a playful way

Thank you to Sebastian Świąder from the Association of Theatre Pedagogues (Stowarzyszenie Pedagogów Teatru) for suggestions regarding this text.

And maybe to you? Please comment to make this text better or improve it after clicking the "Edit" button below.

Sources / recommended follow-up

Keith Johnstone, Impro for Storytellers Spolin's approach described — lists and rules of music games — games, glossary, "rules of improv" Short at The Late Show with Stephen Colbert talk improv (*)

Photo used for decoration: "Sad Mime" by Gareth James, CC BY-NC 2.0

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