This article is a draft. You can help by editing it or discussing in the comments
Memory is a skill that is tested quite often in games. For designing, it is worth distinguishing long-term, short-term, and working memory, as well as procedural and explicit.
- long-term memory — connected to knowledge players have from before playing,
- short-term memory — usually it's used for information stored during the playthrough (and then forgotten),
- working memory — is connected to a task at hand, how complex can it be for players' mental manipulation.
Long-term memory has two types useful to distinguish:
- procedural memory — players' actionable skills,
- explicit memory — knowledge that can be consciously recalled.
Our wiki is not focused on the classroom usage of music games, but education is by far the most important context for memory to be considered, both as requirements and in the context of learning aims.
External games based on memory
Here are some musical titles where you intensely use short-term memory. Some aspects of long-term memory are tested in Karaoke games.
Ooga Booga | David Boniffacy Daniel Quodbach | 2011 sold |
A memory-based party game about a cavemen language with some body percussion |
|
Shake'n Play | rare |
Acoustic memory (Memo-like) game with 16 shakers of 8 distinct sounds to listen |
||
Jazz: The Singing Card Game | Anxietydecending | 2013 rare |
A memory game organized around scat vocals |
3 links here (see all).
If you think anything should be added to this subpage, please drop a hint or a link for future editors.